Frequently Asked Questions
Learn more about GFF by exploring some of the most common questions people ask about it.
The Good Fight of Faith is a Christian, Bible-based computer game where the player takes the role of a new believer, guiding him through an allegorical world to learn about the holy scriptures, the Christian life, and the reality of spiritual warfare. Almost every aspect and feature of the game is based on scripture and/or biblical principles, either directly or allegorically. The theme is very similar to John Bunyan’s classic work, The Pilgrim’s Progress, in that it allows a real person to learn about Christianity by following a fictional character through an allegorical adventure; it differs in that it is interactive and explorable, with a focus on dynamic content and replayability.
GFF is designed to declare and teach the Christian faith, to encourage players to read and study the Bible, and to inspire them to live a life that is pleasing to God. Different game modes, difficulty levels, and a unique “build-the-Bible” system allow the gameplay experience to be customized for each player, focusing on learning the Bible or testing one’s knowledge of scripture.
GFF appeals to kids with its fun, cartoony style, and to adults with its focus on scripture and truth. Kids, teens, and adults of any age are sure to find aspects of the game that are enjoyable, educational, and challenging.
That said, there are two main skills required: reading ability and Bible knowledge. Anyone able to read English at a 6th grade level should be able to play the game. On the other hand, success in the game usually depends on an ability to guess where verses are found in the Bible. Players less familiar with the Bible (including most kids) will tend to make less educated guesses; but the game is designed to be flexible and forgiving in this aspect, especially at lower difficulty levels. Another option is to just look up the verses in the Bible, and skip guessing entirely.
Haha… well… it depends on how you look at it. The good news is that GFF can be played and enjoyed many different ways…
Kids, new believers, and those less familiar with the Bible can absolutely look up verses in an open Bible, or with a Bible app search. That makes the game easy, yes; but the point is not to quiz them on something they don’t know. As they look up verses, they get more familiar with what’s in the Bible. They may also become interested in a passage and just decide to drop the game for awhile and read the Bible. What a wonderful outcome!
Those looking for a challenge can play with a closed Bible and try to guess the verses. The game doesn’t require exact guesses: it expects the player to guess, and rewards better guesses, thereby encouraging players to become more familiar with the Bible in order to get better at the game.
For a milder challenge, choose a lower difficulty and the “Focused” game type. This will show a small subset of only the most important or most famous verses from each book, allowing the player to focus on learning those verses, similar to using flash cards.
Another option is for young children to play with a parent or older sibling/friend. The child can have fun controlling the character, exploring the world, and collecting the treasures; the parent can help with guessing the verses, and take the opportunity to explain spiritual concepts to the child.
For adults seeking maximum challenge, choose the highest difficulty and set the “Classic” game type. This will make enemies stronger and more numerous, slow the game down, and require familiarity with the whole Bible to succeed.
There are several aspects. Scripture is presented constantly throughout the game: in character dialogues, sermons, minigames, item popups, and especially in battles, where the player is served random verses from his collection of obtained books. After making a guess, the player is shown the actual reference of the verse; this is especially helpful when playing the “Focused” game type, where the player is likely to see the same verses again and again, and can begin to memorize where individual verses are. (The “Classic” game type is more about knowing and understanding individual books, and the whole Bible, as complete units.)
Teaching of concepts is done in mainly three ways: through sermon content, glossary entries, and experiences encountered through gameplay. Sermons are preached in church gatherings, focused on teaching and exhorting believers; and also by the player character when street-preaching through a bullhorn, calling men to repentance and faith in Christ. The Glossary subscreen can be opened during gameplay to read about items, concepts, and other elements, and see how they were derived from scripture, often allegorically; the same scriptures are displayed in popups during the game when items are obtained, so the player will learn to associate the item with the scripture.
None! 😊 GFF aims to be faithful to the scriptures, the word of God, and the doctrine of Jesus Christ, and bring attention to what the authors of scripture and the Holy Ghost were trying to say, without being biased toward any particular denominations, camps, or theological frameworks. If GFF happens to agree with a denomination or teacher in any regard, it is (prayerfully) because they are both faithful to the Bible’s intent.
GFF content tries to avoid “divers and strange doctrines”, which according to Hebrews 13:9 do not profit those that are occupied with them. Instead, we focus on the simplicity of the gospel of God, the doctrine of Christ, and the plain truths of scripture: repentance toward God, faith in Christ, denying of self, and the acknowledging of the truth which is after godliness.
The short answer is: no on other versions, and probably not for languages other than English.
While GFF does not subscribe to a KJV-Only movement or camp, it uses only the KJV for many reasons: some personal, some practical.
- I believe the KJV is THE Bible in English. It has been the standard Bible in Modern English for roughly as long as Modern English has existed, and in some ways even helped to establish what “Modern English” is. It is the most timeless, classic Bible in the world, and has been for centuries. If there is a Bible for English-speakers that is worth learning, memorizing, understanding, and retaining for a lifetime, it is undoubtedly the KJV. No other English Bible can make this claim.
- The text of the KJV is noticeably different from everyday language of the last 400 years. This is not a weakness, but a strength. When you hear the words of any verse of the KJV, you instantly know: that is scripture. It sounds different.
- The KJV text is simple. It reads at approximately a 6th grade reading level, and prefers short, simple words over longer, more complex words. The grammar structure is also very efficient, delivering precision while remaining more succinct than modern versions.
- The KJV appeared at a time when translators not only understood well the original languages, but were also accomplished writers who understood meter, rhyme, and how to craft verse. This not only adds elegance and charm, but aids greatly with memorization.
- The KJV’s grammar and vocabulary are precise. Though many today groan at the use of thee’s and thou’s, they are provided for clarity: the KJV uses different sets of pronouns for a singular audience (thou/thee/thy/thine) and a plural audience (ye/you/your/yours), so that readers always know whether an individual or a group is being addressed. This distinction is often lost in modern English versions.
- The KJV’s only copyright is a royal protection of the British Crown, which is generally non-restrictive. Most other versions have copyrights and cannot be published freely.
- Most modern versions are translated from different manuscripts altogether. As a result, they sometimes skip verses that are part of the KJV’s text: they end up missing verses, (e.g. Mark 9:46), missing passages (Mark 16:9-20), or changing verse texts to preserve numbering (1 John 5:7-8). The KJV contains the complete text and doesn’t need to skip verse numbers, which makes it suitable for a game focused on using the entire Bible.
As far as adding other languages: I would love to do this; however, the game contains a large amount of textual content that would have to be carefully translated. It’s not impossible, but right now, it’s very impractical.
Great question! Adam Cesar is my best friend in real life. When I first started working on GFF, I needed a main character, and Adam was the first person I thought of! I thought it would be fun to make my friend into a game character.
However, I like that his name is Adam. Adam was the first man God created, and all men by nature and by default are “in Adam”: we are born into his race in the flesh, and follow his pattern of transgression against God’s commandment. GFF tells the story of someone in Adam (whose name also happens to be Adam!), and how he is redeemed to become a new creature in the last Adam: Christ Jesus.
Unfortunately, you won’t be able to create or play as your own character. This is a technical constraint: most of Adam’s sprite graphics were created with a program called 8D Character Creator, but the remainder of custom animations had to be created by hand – meaning that they’re unique. It would be impossible to recreate the necessary animations to allow playing the game as customized characters.
Yes! You can play the latest version of GFF online right here for free, or download a free standalone version for your OS. And yes, I intend for the game to always be free to play. To me, this is a ministry and a way to share the word of God with others. Jesus said, “Freely ye have received, freely give,” and I have a strong conviction about not charging for this.
Procedural generation is a game feature that supplies an unlimited amount of content by basing it on creation rules rather than static designs. This is why Allegoria, the game world of GFF, is different each time you start a new game: regions, towns, churches, stronghold contents, and people are always different, making each game unique. It can be played again and again and again, and will provide a fresh experience each time.
Yes! Although we are making the game publicly available with an official launch in September 2026, development will continue by God’s grace. I will continue to add new content, improvements, features, and bug fixes as time permits. The online version will always have the latest update; if you have the downloaded version, you may need to install updates within the game, or download the latest one.
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